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2下载:
《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
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OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application.
This documentation contains descr iptions of the internal classes and concepts, as well as a tutorial that
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rtbuf.c is an implementation of a buffering scheme using the POSIX realtime
features. Its aim is to provide smooth playback of MPEG audio streams
even on a very heavily loaded machine. It uses many advanced features
of the operating system:
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0下载:
《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
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1下载:
3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
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A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
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Realtime god rays differed-shader (hack to volumetric rendering)
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